>Spend my entire yesterday rendering shit
>make sure to check certain frames to make sure everything looks alright
>Set it up to batch render
>Finishes just now
>Go to check the entire rendered animation
>Its terrible

>Spend my entire yesterday rendering shit

>make sure to check certain frames to make sure everything looks alright

>Set it up to batch render

>Finishes just now

>Go to check the entire rendered animation

>Its terrible

Posted 5 years ago | 2 notes
Kobold tits

Kobold tits

Posted 5 years ago | 9 notes
Some times I forget that art is 50% experience and 50% getting experience.
On the right is a hand model I’m using for a project. I kind of followed a tutorial but ended up coming short. A lot of the fingers are horribly proportioned so I decided to...

Some times I forget that art is 50% experience and 50% getting experience.

On the right is a hand model I’m using for a project. I kind of followed a tutorial but ended up coming short. A lot of the fingers are horribly proportioned so I decided to try to hide the mistakes in a glove. While it might work for a cartoon character, playing Bioshock has really showed me that this kind of hand would never work for the project I’m working on.

I redid the hand, completely myself, no tutorial involved. I took my own reference shots and worked hard on it. And geez the contrast is astounding. I feel that working  purely from experience instead of relying on someone else can make you care a lot more about the end result.  While tutorials can be helpful, sometimes you gotta just tough it out and learn for yourself.

Posted 5 years ago | 16 notes
Being 3D modelling is surffering

Being 3D modelling is surffering

Posted 6 years ago | 4 notes
That moment when Boolean works

That moment when Boolean works

xxx420_Praise_The_Sunxxx

image

Idea from someone in the LOLG threads.

OH LAWDY

image

(not even sure if this will animate) (God I really just want to make this a normal image post but Tumblr is being a butt)

I found out how to import LOL character models into Maya and animate them.

This is the first constructive thing I’ve done in a while..hell this is the first 3D thing I’ve done in like a month.

Its really something to be able to work with game models in contrast to cartoon models. You’ve got more room to work with when at the same time you have less. The models are actually really simple and texturing is the real art that comes into play.

There’s no Tposes though so animating can be really awkward.

Also this gif is too fast but I don’t care at the moment. There’s also the problem with the left foot not being all the way down but I just wanted to show and tell.






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