I have a poke question… and pls don’t reply with “get gud” because I find this super upsetting already… is there any way around those pokemon that keep calling for back up. like… I have it down to 1 HP and killed its friend… it calls for back up… I kill its friend again. more back up, I kill it and lower its friend’s health…. MORE BACKUP. I am not enjoying that. I don’t usually like turn based games to begin with and this is just infuriating to me.
Seriously… I enjoy monster hunter, a game that fucks me over constantly because of rare drops and insanely powerful monsters to deal with, but this single thing makes me not want to play the game, please help me because I want to enjoy pokemon
Honestly I find it’s a bad mechanic. I was in my second trial and that piece of shit kept doing the same thing to me. I was so mad I had to wonder trade for an hour before I calmed down.
GIT GUD
The best thing to do is have moves that attack everyone or moves that damage every turn. Seriously the third (or fourth?) trial screwed me over because the boss would not stop calling for help. Against a Totem pokemon the best thing to do is just focus the Totem because that’s where all the real damage is coming from. But in the case of just wild pokemon, yeah it’s a huge pain. If a pokemon calls for help, you should be able to supply some back up so your pokemon isn’t out numbered instead of just standing there like the blank faced protagonist you are
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whitecrow10 said: The best way to prevent them calling for help, so far at least, is to put them under a status condition- i prefer paralysis- and they don’t usually call for help. Totem Pokemon are a bit harder but if you take the Totem out first and the ally doesn’t have moves that will help it, then you should be fine
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momoberrylove reblogged this from mini-tuffs
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kingdededesairship reblogged this from klondork and added:
For totem pokemon, it’s always good to focus the totem as it seems their helpers can’t call for help themselves. In the...
espiritdecorp reblogged this from mini-tuffs and added:
Personally it’s a double edge sword in my opinion. On one hand it’s a good way to farm for shinys and other more...
furrusutoppu said: you really oughta just be able to chuck out a second pokemon and turn that shit into a double battle on the fly. what an oversight.
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klondork reblogged this from mini-tuffs and added:
GIT GUD The best thing to do is have moves that attack everyone or moves that damage every turn. Seriously the third (or...
quillreplies reblogged this from mini-tuffs and added:
some moves hit multiple foes, these tend to be ones that are based in sound, or have an ‘environmental effect’ like surf...
sparklecritter said: Do not kill them one at a time - get them both down to low hp and then use a multi attack. Or perhaps you could disable one with sleep or something then faint the other, then faint the sleeped one.
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mini-tuffs reblogged this from leadhoovesies and added:
Honestly I find it’s a bad mechanic. I was in my second trial and that piece of shit kept doing the same thing to me. I...
datbluehairedbae said: I really really hate this shitty mechanic, it makes me more frustrated in the trials that a shitty second pkmn ruins you. My best thing to do is have an AOE attack to have them both get damaged, hope it helps
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