riftcaller-games

Hello, friends!

First of all I’d like to give my thanks for the hella amazing response on the last animation render; over 2,500 notes is nothing to sneeze about, no sir! Seeing so many people excited about KOH and the content I create for it, and curiosity about the possibility of a Kickstarter in the future, it all leaves me a little breathless, to be honest.

So here’s another animation render for your enjoyment, you awesome people!

This one features a walk cycle and sniffing idle that play when this enemy unit is patrolling along a defined path, on the lookout for a certain crafty young dragon.


And as a second note, the poll a few weeks ago concerning what to name the members of the game’s scrappy canine horde was also a good success.

Out of 64 total votes, 39% are fine with their current naming as Kobolds, while 61% prefer naming them Gnolls. And in light of these results, I’m inclined to agree with the latter, but that’s not the only reason why..

I’m a sucker for alliteration, this is true, but when it boils down to both the main character and the primary group of foes sharing the same starting syllable to their names.. something has to give for the sake of clarity. And in this case, it’ll be the renaming said foes to Gnolls.

That’s all, everyone~ Have a wonderful week! ♫