ANIMATION INDUSTRY MAIN SOFTWARE

animatedshorts:

duocartoonist:

image

Someone asked what is the industry mainstream regarding software, this is our mental map, to arrive to OZ, follow the yellow sidewalk! :)

Please take this with a grain of salt. This is just valid for 2015, and this is a set of recommended choices if you want a pro life, not if you are an occasional artist.

I made the post because we both faced a choice once, and we chose Max instead of Maya.. Director instead of Flash.. UGH.

It’s also worth noting that the preferences for your region may vary. This is pretty accurate in my experiences, but I know flash is still in wide use despite efforts to switch to toon boom.

I know I’m not in the industry but..

Seeing Zbrush as an industry standard for modeling annoys me. Only because when I was taking my classes we learned that Zbrush was good for sculpting. Adding details and such. But your base models had to come from Maya. After you finish sculpting you could then import back into Maya and texture/ animate.


But what do I know? Hell I’m not even good at modelling. Maybe I should take up Z-Brush again.

Posted 3 years ago | 38,481 notes | via | ©





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