when she snapped her head back like fuck you mean nigga
Black girl magic
The hair flip at the end. SENSATIONAL.
Listen to her lands before the big jump. Now listen to the impact of the push for the big jump. Compare it. This girl is force pushing off of the ground!
sometime, i notice that garnet acts more like ruby or more like sapphire.
like in love letters
when garnet says NO YOU DON”T to jamie, her visor is more red, she say this pretty sternly.
but when she gives her little speech about how jamie is a good actor, her tone is calmer, kinder. Her viser also changes color to be mostly blue with only the flash of heart broken jamie, when it comes back to her, the visor is different.
there was also in reformed, garnet answers amethyst very calmly, explaining that she followed the slinker through a tunnel. her visor is mostly blue when she speaks calmly.
see here, garnet gets more sassy and a little in amethyst’s face about the slinker. her tone is much stricter than a second ago and her visor is mostly red.
!!
That is so cool!
!!!!
YO THIS IS BLOWING MY MIND!
If true, a very impressive act of subtlety on behave of both Estelle and the Crewniverse.
Since like 3 weeks ago CTRL+ALT clicking reblog stopped working and just started opening the dashboard in a new tab. For whatever reason it still works on your blog though. I just thought you should know.
will anything you learned modding the pokemon theme be used in the game that you're working on???
◥
No. Not really.
The only reason I’m so familiar with some of the coding concepts in the QDK engine I’m using for the game was because I learned basic HTML in college. The program I’m using isn’t really freehand coding as HTML is. Most of the functions you have to pull and know how they work.
Basically in Quest.QDK, all of the hard coding is already done and it’s up to you to know how to utilize the options. Much like how you can make an entire RPG using RPG maker by just editing dialogue, events and sprites without having to know anything about the engine. You can do the exact same thing if you wanted to mod Cavestory. So long as you know enough about what a certain function does, you can start making things.
I do see the benefits of knowing some code where you know just enough to understand what you’re changing but not enough to actually make your own webpage. Really now that I think about it I’m good enough at a lot of things relating to modding instead of knowing it all. Like I know how to add a skeleton to Pokemon models to animate but I’m not good enough to actually make that model.
So again nuh-uh. HTML configuring has nothing to do with QDK