Major Changes: The player now has their own personal Gold/Silver which is separated from kingdom resources. It’s meant specifically for buying and selling equipment and the like. In the future, you’ll be able to transfer funds from the treasury to your personal funds, at the expense of irritating your kingdom. Old save games will retroactively have up to 5 Gold and all the Silver transferred to personal funds.
Minor Changes: The Kobold messenger (later in the quest) is now also procced when partly leaving Krest, as opposed to only when visiting it. Fixed some dialogue typos. Transitioning from one ‘conversation’ to another (i.e. to Kobold Moot or Forge Knight) will no longer fail under certain conditions.
Alpha Launcher: http://www.mediafire.com/file/5farbyam3x5784z/Launcher.zip This is still in the alpha stages, but should let you auto-update the game when new patches come out. It might take a few tries to get uncorrupted files at the moment.
I finally got around to playing this. It definitely feels like a more mature and closer adaptation to Towergirls as a concept. I mean yeah there are princessess but there are also other towns with lore, developed enemies and allies. I have a Kobold knight and a Bard Knight in my party and I love them. I like the NSFW game too but I would prefer funding development on this one.